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Portal 2 texture mod
Portal 2 texture mod







An attachment point can also be used if separated by a comma at the end. Parent (parentname) Maintain the same initial offset to this entity. Can go above no strict limit)īase: Name (targetname) The name that other entities use to refer to this entity. Volumetric Intensity (volumetricintensity) ( only in ) Defines the intensity of the volumetrics.

portal 2 texture mod

Default Appearance (defaultstyle) (in all games since ) Enable Volumetrics (volumetric) ( only in ) Whether or not to use volumetrics for this projected texture. aaggnnttzz would be a steppy fade in from dark to light. Pattern format is a string of characters, where a is total darkness, z fully bright. MmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaaĬustom Appearance (pattern) (in all games since ) ( also in ) Set a custom pattern of light brightness for this light. Light AppearancesĪbcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba Note: Requires input AlwaysUpdateOn to work.

portal 2 texture mod portal 2 texture mod

Appearance (style) (in all games since ) ( also in ) Various Custom Appearance presets. Color Transition Time (colortransitiontime) (in all games since ) Amount of time it takes for a color change to occur. Simple Projection Rotation (projection_rotation) (in all games since ) !FGD Brightness Scale (brightnessscale) (in all games since ) Scale the light color by this brightness. Simple Projection Size (projection_size) (in all games since ) !FGD Size of the simple projection. Simple Projection (simpleprojection) (in all games since ) !FGD Indicates if this is a simple, non-light casting texture projection. Texture Frame (textureframe) !FGD If the texture is animated, this is the frame it should begin on. Must be a VTF file (not VMT), relative to /materials. Texture Name (texturename) !FGD The texture which this entity projects. Camera Space (cameraspace) Angles are interpreted as being relative to camera. Light Color (lightcolor) Light color and intensity. Light World (lightworld) Control whether flashlight affects static world geometry. Light Only Target (lightonlytarget) Limit flashlight effect to only affect target entity. Shadow Quality (shadowquality) Quality of shadows. Enable Shadows (enableshadows) Enables/disables shadows from this projected texture. FarZ (farz) Objects beyond this distance will not receive the light from the projection. NearZ (nearz) Objects closer than this will not receive the light from the projection.

portal 2 texture mod

Confirm: This keyvalue does not work in Alien Swarm.









Portal 2 texture mod